AoeStats
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Yucatan

512078616Analyzed
2v2 RM · 29d ago on Oct 8, 2026· 114m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1123
+16
🇦🇷 Franks · Argentina
1056
+19
vs
🇵🇾 Khitans · Paraguay
1172
-19
🇵🇾 Danes · Paraguay
1088
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 4,753 12:07 18:10 87:56 ⛏ Fast Castle
35 4,009 12:24 20:07 39:08 ⛏ Fast Castle
27 3,119 11:45 24:14 42:31 ⚔ Scout Rush
20 2,335 11:33 17:52 36:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,440 47,112 28,385 7,150 125,087 148,895
66,205 16,281 28,820 9,385 120,691 182,652
40,815 31,515 33,670 9,300 115,300 116,883
45,130 34,161 8,510 9,705 97,506 120,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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