AoeStats
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Arena

511886115Analyzed
4v4 RM · 27d ago on Oct 7, 2026· 66m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
1085
+15
🇭🇰 Mongols · Hong Kong SAR China
1000
+58
🇺🇸 Sicilians · United States
979
+20
🇪🇨 Vietnamese · Ecuador
901
+24
vs
🇦🇷 Celts · Argentina
1130
-22
🇦🇷 Goths · Argentina
1070
-20
🇦🇷 Slavs · Argentina
1026
-18
🇦🇷 Khmer · Argentina
1021
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 3,390 10:23 18:31 57:48 ⚔ M@A Rush
35 2,312 12:07 14:58 37:46 ⛏ Fast Castle
32 2,168 10:34 14:12 30:48 ⛏ Fast Castle
29 1,932 9:48 18:35 37:14 ⛏ Fast Castle
23 1,554 10:21 19:02 41:23 ⚔ FC into Archers
22 1,437 10:42 14:56 38:09 ⛏ Fast Castle
21 1,390 14:32 21:09 55:45 ⛏ Fast Castle
17 1,117 11:33 15:23 41:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,155 22,925 22,695 2,250 109,025 123,523
39,235 29,390 21,465 4,985 95,075 120,007
19,790 28,525 18,660 3,450 70,425 81,624
33,800 17,285 9,775 2,900 63,760 68,671
20,420 15,965 12,525 2,905 51,815 55,552
8,600 25,705 15,400 500 50,205 53,429
18,215 11,130 8,995 5,370 43,710 64,093
16,400 14,575 11,055 1,675 43,705 46,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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