AoeStats
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African Clearing

511347249Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 46m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mapuche · Germany
1400
+14
🇩🇪 Persians · Germany
1399
+14
vs
🇫🇮 Teutons · Finland
1412
-16
🇫🇮 Franks · Finland
1316
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,114 11:41 22:03 36:46 ⚔ Archers into Skirms
36 1,640 12:30 16:03 42:55 ⛏ Fast Castle
27 1,240 12:38 20:10 — ⚔ Towers FC
25 1,147 13:18 16:43 39:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,675 13,370 11,770 1,900 50,715 51,006
13,180 18,592 10,050 1,800 43,622 44,179
18,870 9,864 7,170 1,600 37,504 38,381
9,365 5,733 520 4,905 20,523 23,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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