AoeStats
← Rupert

Lombardia

507370161Analyzed
2v2 RM · 2mo ago on Sep 17, 2026· 51m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1130
+18
🇦🇷 Mongols · Argentina
1124
+18
vs
🇨🇱 Italians · Chile
1184
-18
🇧🇷 Lithuanians · Brazil
1159
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 2,456 10:12 27:30 41:32 ⚔ M@A Rush
45 2,338 11:44 15:55 42:38 ⚔ FC into Archers
38 1,963 9:36 20:21 39:12 ⚔ Scout Rush
21 1,086 11:34 15:58 41:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,385 13,855 10,195 850 53,285 59,940
20,540 10,674 10,405 1,500 43,119 50,886
14,530 15,305 9,490 2,450 41,775 46,436
18,540 9,703 10,585 1,620 40,448 44,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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