AoeStats
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MegaRandom

514469232Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 71m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
988
+16
🇺🇸 Ethiopians · United States
988
+16
🇺🇸 Khmer · United States
985
+16
vs
🇦🇷 Byzantines · Argentina
991
-16
🇦🇷 Chinese · Argentina
990
-16
🇦🇷 Persians · Argentina
982
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,591 22:52 33:26 46:59
47 3,359 10:41 17:15 47:22 ⛏ Fast Castle
32 2,282 13:08 18:45 51:01 ⛏ Fast Castle
31 2,177 10:30 22:50 35:58 ⚔ Archer Rush
20 1,451 12:40 17:06 35:37 ⛏ Fast Castle
18 1,247 13:34 26:13 43:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,075 15,920 21,595 3,450 90,040 99,509
26,480 15,420 21,125 6,130 69,155 83,715
23,960 23,603 8,320 2,665 58,548 62,993
15,620 24,665 12,100 3,480 55,865 68,324
19,870 14,600 11,335 3,000 48,805 49,896
15,535 15,967 6,200 2,630 40,332 45,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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