AoeStats
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African Clearing

513446010Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 5m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1593
+16
🇹🇷 Mongols · Türkiye
1586
+16
🇳🇱 Koreans · Netherlands
1540
+18
vs
🇩🇪 Spanish · Germany
1662
-19
🇦🇷 Koreans · Argentina
1562
-16
🇩🇪 Magyars · Germany
1553
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 245 — — —
47 239 — — —
44 220 — — —
39 197 — — —
29 144 — — —
23 118 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 178 0 0 878 626
400 300 50 100 850 358
350 350 0 100 800 258
250 400 0 100 750 210
250 325 0 100 675 102
0 480 0 100 580 99
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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