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African Clearing

511321130Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 53m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1043
+16
🇨🇳 Malians · China
1029
+17
🇨🇴 Vietnamese · Colombia
1005
+18
🇨🇦 Burgundians · Canada
934
+20
vs
🇪🇸 Huns · Spain
1092
-20
🇹🇼 Vietnamese · Taiwan
1083
-19
🇨🇿 Bohemians · Czechia
1050
-18
🇨🇭 Magyars · Switzerland
958
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,079 13:48 27:39 52:00 ⚔ Archer Rush
33 1,744 13:47 17:45 37:04 ⛏ Fast Castle
29 1,525 13:07 17:09 35:03 ⛏ Fast Castle
25 1,336 13:40 24:26 — ⚔ Scout Rush
24 1,268 15:28 19:29 38:27 ⛏ Fast Castle
23 1,252 16:16 22:43 36:19 ⛏ Fast Castle
22 1,179 15:11 20:45 47:15 ⛏ Fast Castle
13 673 14:20 40:59 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,075 47,732 16,185 6,285 89,277 101,449
28,695 23,945 9,225 2,035 63,900 66,784
25,530 16,885 15,475 3,750 61,640 72,537
31,745 13,771 11,450 3,300 60,266 70,993
20,355 9,460 12,845 2,330 44,990 56,943
15,280 14,411 3,800 2,750 36,241 51,013
14,370 7,916 3,840 1,050 27,176 29,100
8,595 8,507 530 910 18,542 22,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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