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African Clearing

511305249Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 44m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1117
+16
🇨🇳 Vietnamese · China
1116
+16
🇹🇼 Muisca · Taiwan
1092
+17
🇨🇳 Spanish · China
1044
+18
vs
🇳🇱 Armenians · Netherlands
1143
-18
🇷🇺 Khitans · Russia
1123
-17
🇬🇧 Huns · United Kingdom
1095
-16
🇦🇷 Italians · Argentina
1087
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,644 14:25 18:10 — ⛏ Fast Castle
39 1,721 13:32 17:15 38:21 ⛏ Fast Castle
37 1,646 13:28 17:55 35:52 ⛏ Fast Castle
28 1,244 13:05 18:07 33:49 ⛏ Fast Castle
23 1,019 13:20 17:05 38:51 ⛏ Fast Castle
16 721 14:49 21:19 — ⚔ FC into Archers
12 519 15:55 21:46 — ⛏ Fast Castle
10 421 13:04 20:10 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
10,225 17,626 7,065 2,350 37,266 37,825
17,940 7,830 9,065 2,350 37,185 45,195
16,400 10,095 5,805 2,450 34,750 43,101
15,205 9,005 5,445 1,700 31,355 34,019
8,350 10,351 4,700 1,155 24,556 27,780
5,695 3,642 805 300 10,442 11,635
5,755 3,515 715 190 10,175 12,932
5,250 2,050 1,250 750 9,300 9,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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