AoeStats
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Arena

509918506Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 49m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1586
+17
🇦🇷 Poles · Argentina
1507
+20
🇧🇷 Malay · Brazil
1659
-21
🇧🇷 Jurchens · Brazil
1531
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,674 10:33 14:26 27:31 ⛏ Fast Castle
37 1,814 9:45 14:00 20:32 ⛏ Fast Castle
33 1,638 9:32 43:03 — ⛏ Fast Castle
31 1,555 8:23 15:04 48:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,655 23,270 21,385 1,500 77,810 81,425
22,740 6,964 15,110 3,490 48,304 49,979
21,425 17,823 4,010 1,725 44,983 48,776
16,305 8,446 720 360 25,831 44,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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