AoeStats
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Black Forest

512708233Analyzed
2v2 RM · 9d ago on Oct 10, 2026· 63m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Slavs · Thailand
1071
+14
🇧🇷 Franks · Brazil
1018
+16
vs
🇭🇷 Aztecs · Croatia
1030
-15
🇭🇷 Cumans · Croatia
1025
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,747 10:58 22:57 36:50 ⚔ M@A into Scouts
37 2,357 12:13 29:46 50:07 ⚔ Scout Rush
32 2,027 10:18 25:30 37:07 ⚔ Skirms into Archers
31 1,976 13:31 31:10 49:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,000 30,293 23,535 2,835 93,663 101,421
23,205 21,006 15,865 2,120 62,196 73,085
25,080 13,225 14,545 5,370 58,220 62,102
17,130 13,392 8,610 855 39,987 43,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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