AoeStats
← mkopri10

Black Forest

512693987Analyzed
2v2 RM · 8d ago on Oct 10, 2026· 47m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Aztecs · Croatia
1001
+14
🇭🇷 Mongols · Croatia
996
+14
vs
🇫🇷 Khmer · France
969
-15
🇹🇷 Persians · Türkiye
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,473 11:43 24:41 39:26 ⚔ M@A into Archers
28 1,339 13:21 17:47 32:49 ⛏ Fast Castle
24 1,127 11:27 17:09 38:20 ⛏ Fast Castle
23 1,092 12:11 16:46 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,325 18,094 11,180 3,880 54,479 62,319
21,470 14,860 7,720 2,500 46,550 56,194
18,500 15,672 9,955 2,215 46,342 61,226
18,420 13,162 10,515 2,575 44,672 54,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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