AoeStats
← mkopri10

MegaRandom

511387438Analyzed
2v2 RM · 1mo ago on Oct 4, 2026· 92m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1035
+16
🇺🇸 Persians · United States
1028
+17
vs
🇭🇷 Magyars · Croatia
1047
-17
🇭🇷 Romans · Croatia
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 5,356 12:42 18:22 37:50 ⛏ Fish Boom FC
28 2,615 10:35 17:00 35:17 ⚔ Archers FC
26 2,440 11:31 19:57 39:35 ⛏ Fish Boom FC
23 2,131 11:36 18:35 35:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
54,005 63,795 28,780 9,125 155,705 168,479
65,695 38,858 31,230 4,065 139,848 152,481
34,075 43,340 24,665 5,060 107,140 110,981
22,705 22,500 9,215 1,710 56,130 60,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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