AoeStats
← mkopri10

Yucatan

511367875Analyzed
2v2 RM · 1mo ago on Oct 4, 2026· 65m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Aztecs · France
1089
+15
🇨🇱 Turks · Chile
1050
+16
vs
🇭🇷 Magyars · Croatia
1064
-15
🇭🇷 Mongols · Croatia
1058
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 4,048 11:28 21:00 41:39 ⚔ Scout Rush
38 2,477 11:06 14:54 38:01 ⛏ Fast Castle
35 2,269 10:14 20:36 40:56 ⚔ M@A Rush
23 1,464 11:25 16:36 43:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,250 19,337 21,715 2,050 82,352 100,636
25,875 23,075 22,990 3,110 75,050 82,440
28,440 16,955 16,820 4,730 66,945 96,128
14,655 17,700 10,595 1,600 44,550 49,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.