AoeStats
← mkopri10

Black Forest

511352227Analyzed
2v2 RM · 1mo ago on Oct 4, 2026· 85m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1106
+15
🇩🇪 Teutons · Germany
991
+20
vs
🇭🇷 Celts · Croatia
1082
-18
🇭🇷 Cumans · Croatia
1075
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 4,932 11:06 25:23 37:38 ⚔ M@A Rush
32 2,786 14:30 23:14 30:29
30 2,600 12:46 25:03 37:48 ⚔ Archer Rush
15 1,297 11:54 23:42 52:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,855 34,775 34,665 3,010 123,305 157,765
45,715 24,646 18,010 950 89,321 114,801
31,665 28,760 18,860 6,055 85,340 93,970
36,405 23,627 20,840 3,650 84,522 98,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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