AoeStats
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African Clearing

510376625Analyzed
3v3 RM · 13d ago on Sep 30, 2026· 43m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1067
+16
🇬🇧 Varangians · United Kingdom
1065
+17
🇨🇦 Gurjaras · Canada
1057
+17
vs
1107
-18
🇻🇳 Franks · Vietnam
1081
-17
🇪🇸 Britons · Spain
1045
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,534 16:42 30:57 — ⚔ Scout Rush
27 1,163 15:19 19:51 37:49 ⚔ FC into Scouts
23 1,014 12:45 18:04 33:16 ⚔ Champis FC
20 849 13:07 23:45 38:41 ⚔ Archer Rush
18 762 14:51 21:32 — ⚔ Scout Rush
17 746 17:11 23:28 42:06 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,985 10,310 3,920 2,355 35,570 40,905
10,390 11,588 4,945 1,050 27,973 36,166
13,580 6,408 4,740 1,700 26,428 31,998
11,860 6,146 3,345 1,635 22,986 24,861
8,035 6,300 3,805 1,580 19,720 21,388
5,830 4,940 250 1,705 12,725 12,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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