AoeStats
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Fortress

507124752Analyzed
4v4 RM · 1mo ago on Sep 16, 2026· 82m 51s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1124
+14
🇺🇸 Britons · United States
1103
+15
🇭🇰 Mongols · Hong Kong SAR China
1033
+18
🇲🇽 Portuguese · Mexico
1003
+20
vs
🇻🇳 Mongols · Vietnam
1093
-17
🇦🇷 Dravidians · Argentina
1080
-17
1079
-17
🇮🇶 Spanish · Iraq
1063
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 3,178 8:23 12:21 36:37 ⛏ Fast Castle
36 2,953 8:43 13:29 32:57 ⛏ Fast Castle
29 2,377 7:25 16:36 30:04 ⛏ Fast Castle
24 1,986 7:42 12:46 29:23 ⛏ Fast Castle
22 1,818 7:01 13:03 30:51 ⛏ Fast Castle
22 1,795 10:47 15:59 32:21 ⛏ Fast Castle
19 1,538 7:35 12:55 28:19 ⛏ Fast Castle
19 1,609 8:33 14:35 23:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,370 60,753 40,890 4,025 177,038 190,630
58,400 51,395 36,235 4,625 150,655 158,973
69,605 29,915 42,665 5,990 148,175 160,129
76,695 47,475 20,590 3,000 147,760 157,008
58,415 59,150 23,260 4,805 145,630 149,382
36,135 53,831 45,235 4,905 140,106 173,661
44,585 55,590 25,045 4,530 129,750 141,919
46,835 37,810 23,480 1,410 109,535 132,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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