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Fortress

507121359Analyzed
4v4 RM · 1mo ago on Sep 16, 2026· 21m 37s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1234
+11
🇺🇸 Celts · United States
1166
+13
🇪🇬 Malay · Egypt
1132
+15
1121
+16
vs
🇫🇷 Berbers · France
1133
-15
🇷🇺 Portuguese · Russia
1112
-14
🇻🇳 Mongols · Vietnam
1106
-13
1092
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 972 7:08 11:34 — ⛏ Fast Castle
28 612 8:36 15:16 — ⛏ Fast Castle
22 481 6:04 13:56 — ⛏ Fast Castle
21 463 8:06 13:26 — ⛏ Fast Castle
20 441 8:34 13:16 — ⛏ Fast Castle
14 299 7:55 12:44 — ⛏ Fast Castle
14 300 7:01 14:28 — ⛏ Fast Castle
13 286 9:12 14:04 18:17 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
5,775 6,615 700 275 13,365 13,573
5,735 4,320 360 200 10,615 11,753
5,795 2,785 1,025 200 9,805 11,759
5,480 3,240 490 525 9,735 10,375
4,810 3,670 960 200 9,640 11,252
4,465 3,170 660 960 9,255 9,749
3,750 4,255 850 200 9,055 10,562
4,125 2,050 1,960 680 8,815 9,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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