AoeStats
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Hill Fort

506710179Analyzed
4v4 RM · 1mo ago on Sep 14, 2026· 39m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1169
+13
🇫🇷 Muisca · France
1121
+15
🇬🇬 Inca · Guernsey
1104
+15
🇨🇱 Franks · Chile
1007
+19
vs
🇻🇳 Franks · Vietnam
1123
-17
1089
-15
🇹🇷 Hindustanis · Türkiye
1080
-15
🇺🇸 Inca · United States
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,180 10:32 17:05 — ⛏ Fast Castle
24 956 11:41 16:28 — ⛏ Fast Castle
23 933 11:55 16:46 38:30 ⛏ Fast Castle
20 794 9:52 18:18 29:55 ⛏ Fast Castle
18 704 11:22 15:53 — ⛏ Fast Castle
17 659 12:22 18:02 39:04 ⛏ Fast Castle
16 635 11:38 16:43 — ⛏ Fast Castle
16 643 11:39 15:07 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,210 11,165 10,745 3,000 46,120 48,138
15,300 13,085 3,780 3,100 35,265 39,777
14,380 8,450 5,885 850 29,565 30,536
10,035 12,640 1,885 4,600 29,160 31,228
13,265 9,065 3,800 2,180 28,310 32,605
13,385 8,165 2,685 1,740 25,975 30,808
12,300 6,570 2,970 2,150 23,990 27,522
9,670 8,875 2,520 2,300 23,365 25,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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