AoeStats
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Hill Fort

505938985Analyzed
4v4 RM · 2mo ago on Sep 11, 2026· 45m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1085
+14
🇧🇷 Inca · Brazil
1062
+15
🇻🇳 Ethiopians · Vietnam
1058
+15
🇩🇪 Teutons · Germany
1033
+16
vs
🇦🇹 Jurchens · Austria
1057
-17
🇦🇹 Goths · Austria
1041
-15
🇦🇹 Khmer · Austria
1033
-15
🇦🇹 Poles · Austria
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
39 1,748 10:58 16:13 32:49 ⛏ Fast Castle
33 1,499 8:50 21:50 36:38 ⚔ Archer Rush
29 1,317 10:48 15:29 30:52 ⛏ Fast Castle
28 1,244 11:21 15:51 38:03 ⛏ Fast Castle
26 1,153 11:21 14:51 30:07 ⛏ Fast Castle
19 858 10:07 20:06 28:23 ⛏ Fast Castle
17 774 22:46 28:43 — ⛏ Fast Castle
13 578 12:24 18:53 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,180 17,830 16,030 3,650 75,690 81,656
29,800 18,020 16,385 3,095 67,300 70,558
17,565 19,384 11,135 3,005 51,089 62,064
19,470 15,565 10,915 2,210 48,160 52,877
25,300 11,940 8,950 1,500 47,690 57,862
21,750 12,508 7,070 1,810 43,138 51,304
17,630 7,195 8,550 1,400 34,775 41,950
5,595 2,380 520 650 9,145 13,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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