AoeStats
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Arena

504825298Analyzed
4v4 RM · 2mo ago on Sep 6, 2026· 46m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Malay · Egypt
1125
+15
🇪🇸 Khmer · Spain
1121
+15
1083
+16
🇻🇳 Bohemians · Vietnam
1040
+18
vs
🇺🇸 Chinese · United States
1097
-16
🇧🇷 Britons · Brazil
1095
-16
🇺🇸 Khmer · United States
1085
-16
🇩🇪 Celts · Germany
1085
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,187 13:14 17:05 32:35 ⛏ Fast Castle
32 1,515 10:08 13:51 31:59 ⛏ Fast Castle
26 1,231 10:47 17:58 32:05 ⛏ Fast Castle
23 1,099 12:00 18:47 32:36 ⛏ Fast Castle
21 977 11:14 14:30 29:08 ⛏ Fast Castle
20 931 10:45 14:47 31:35 ⛏ Fast Castle
19 910 10:16 15:56 31:07 ⛏ Fast Castle
16 756 10:49 19:12 40:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,545 18,305 18,430 4,400 82,680 93,489
36,190 15,535 15,680 7,100 74,505 79,246
24,555 31,245 10,660 1,000 67,460 71,374
23,025 25,260 7,875 2,880 59,040 69,473
30,295 10,175 14,750 1,500 56,720 62,339
29,240 14,175 8,810 2,350 54,575 65,099
18,070 17,445 10,380 3,000 48,895 72,216
11,835 16,825 9,380 950 38,990 48,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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