AoeStats
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Arabia

505750434Analyzed
2v2 RM · 2mo ago on Sep 10, 2026· 57m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
981
+14
🇹🇷 Spanish · Türkiye
970
+15
vs
🇷🇺 Romans · Russia
970
-15
🇵🇪 Celts · Peru
923
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,056 11:54 19:12 37:41 ⛏ Fast Castle
27 1,543 12:06 21:23 40:42 ⛏ Fast Castle
16 908 14:07 21:54 43:56 ⛏ Fast Castle
14 816 11:56 18:15 32:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,750 8,483 17,210 2,700 60,143 70,976
19,505 19,910 10,585 4,465 54,465 57,495
28,775 12,681 9,000 2,800 53,256 69,601
13,810 14,264 3,200 1,045 32,319 38,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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