AoeStats
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Black Forest

510416683Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 23m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
978
+13
🇺🇸 Huns · United States
966
+13
🇪🇸 Gurjaras · Spain
916
-13
🇪🇸 Burgundians · Spain
900
-32
Player eAPM Actions Feudal Castle Imperial Opening
49 1,147 12:54 16:40 — ⛏ Fast Castle
17 393 12:22 18:18 — ⛏ Fast Castle
17 408 12:38 18:27 — ⛏ Fast Castle
12 280 10:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,250 3,052 1,150 200 9,652 10,209
4,125 2,281 300 950 7,656 8,088
3,050 2,894 1,150 180 7,274 8,624
2,480 2,340 250 0 5,070 6,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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