AoeStats
← Párečkuss Maximus

Fortress

508688684Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 77m 25s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Inca · Romania
1019
+13
🇪🇸 Poles · Spain
985
+15
🇫🇷 Malians · France
982
+14
🇦🇷 Mongols · Argentina
986
-15
🇨🇿 Lithuanians · Czechia
941
-41
🇦🇷 Hindustanis · Argentina
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,843 6:38 13:59 26:02 ⛏ Fast Castle
29 2,233 6:31 13:03 30:02 ⛏ Fast Castle
26 1,979 5:38 15:36 51:28 ⛏ Fast Castle
24 1,859 7:46 17:21 36:04 ⚔ FC into Scouts
17 1,314 8:42 15:20 24:57 ⛏ Fast Castle
3 211 7:37 12:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,590 39,890 25,125 3,120 111,725 115,899
40,315 34,830 22,910 6,455 104,510 124,322
55,175 14,655 27,710 6,475 104,015 132,045
48,170 30,113 12,960 6,365 97,608 146,023
40,450 26,030 19,540 1,520 87,540 96,764
4,200 2,470 425 385 7,480 8,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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