AoeStats
← MadMack

Arena

517704403Analyzed
2v2 RM · 6d ago on Oct 31, 2026· 59m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
753
+12
🇨🇳 Magyars · China
649
+16
vs
🇩🇪 Chinese · Germany
685
-15
🇮🇳 Mongols · India
637
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,973 10:51 16:31 50:30 ⛏ Fast Castle
31 1,852 11:19 18:00 41:23 ⛏ Fast Castle
22 1,301 9:50 20:04 53:01 ⚔ FC into Scouts
20 1,199 11:59 17:42 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,425 25,065 15,810 3,330 70,630 95,042
17,255 17,010 13,225 5,580 53,070 61,400
13,245 17,665 11,510 2,150 44,570 55,460
13,265 14,340 4,060 1,150 32,815 35,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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