AoeStats
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Baltic

511384209Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 69m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1053
+15
🇩🇪 Spanish · Germany
1004
+18
vs
🇨🇳 Wu · China
1042
-17
🇲🇽 Franks · Mexico
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,048 12:45 17:26 32:05 ⛏ Fish Boom FC
28 1,920 11:21 15:40 33:03 ⛏ Fish Boom FC
25 1,734 11:59 20:12 35:42 ⛏ Fish Boom into Fire Galleys FC
25 1,760 13:20 19:53 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,455 45,046 22,195 2,490 108,186 111,319
27,285 36,713 16,875 7,390 88,263 125,413
21,570 37,190 18,615 950 78,325 106,145
30,135 27,530 17,075 3,450 78,190 89,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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