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515491690Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khitans · Taiwan
1190
+15
🇦🇷 Mongols · Argentina
1165
+16
🇪🇸 Huns · Spain
1164
+16
🇺🇸 Portuguese · United States
1137
+17
vs
🇨🇳 Italians · China
1204
-17
🇮🇳 Spanish · India
1187
-17
🇺🇸 Khmer · United States
1149
-15
🇺🇸 Byzantines · United States
1141
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 3,515 10:48 15:21 41:55 ⛏ Fast Castle
50 2,652 8:49 15:05 45:20 ⛏ Fast Castle
43 2,253 10:13 14:18 29:50 ⛏ Fast Castle
39 2,079 10:39 13:21 41:32 ⛏ Fast Castle
36 1,919 9:37 23:51 37:57 ⚔ Archer Rush
34 1,813 10:16 14:20 32:00 ⛏ Fast Castle
32 1,698 10:36 15:00 43:03 ⛏ Fast Castle
23 1,195 10:03 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,040 11,895 16,240 1,600 68,775 72,590
29,560 21,015 13,195 1,600 65,370 66,345
27,025 19,065 11,665 4,400 62,155 74,623
25,450 15,870 16,380 4,200 61,900 72,641
18,335 19,770 6,780 2,300 47,185 65,348
18,440 10,130 12,695 1,150 42,415 44,508
8
9,935 11,000 9,045 60 30,040 31,546
9,390 5,777 3,095 2,260 20,522 22,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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