AoeStats
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Lombardia

507494646Analyzed
4v4 RM · 1mo ago on Sep 18, 2026· 52m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Japanese · Japan
1277
+12
🇯🇵 Tatars · Japan
1224
+14
🇪🇸 Hindustanis · Spain
1222
+14
🇭🇰 Britons · Hong Kong SAR China
1208
+15
vs
🇸🇪 Persians · Sweden
1246
-15
🇪🇸 Khmer · Spain
1229
-15
🇹🇼 Magyars · Taiwan
1151
-13
🇹🇼 Britons · Taiwan
1131
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,008 9:22 22:31 33:32 ⚔ Scout Rush
37 1,926 8:55 19:12 35:05 ⚔ Scout Rush
36 1,879 11:10 21:00 36:32
27 1,408 9:56 21:03 34:41 ⚔ Scout Rush
21 1,079 10:45 20:48 37:47
20 1,049 10:50 14:54 28:46 ⛏ Fast Castle
20 1,071 10:36 15:21 35:57 ⛏ Fast Castle
19 1,012 9:51 12:46 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,695 22,029 11,510 2,170 76,404 80,700
27,540 17,365 10,100 1,895 56,900 82,999
16,835 18,550 12,775 3,165 51,325 67,695
18,890 16,528 11,235 3,710 50,363 66,191
20,055 11,633 10,125 3,595 45,408 46,749
16,785 11,853 8,395 4,425 41,458 47,172
14,415 8,991 7,640 3,565 34,611 40,765
13,825 8,165 5,450 1,560 29,000 35,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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