AoeStats
← Le Prince de Waregem

Arena

514617833Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 41m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1075
+13
🇫🇷 Italians · France
1005
+16
vs
🇻🇳 Italians · Vietnam
1012
-15
🇪🇸 Teutons · Spain
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,419 11:01 15:22 26:13 ⛏ Fast Castle
29 1,226 10:30 14:14 28:04 ⛏ Fast Castle
23 947 12:00 17:33 22:07 ◆ FC into Fast Imp
13 531 14:13 19:28 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,395 13,705 10,380 2,350 55,830 61,499
20,430 11,400 6,450 1,500 39,780 45,784
14,440 9,520 4,775 2,050 30,785 31,717
12,115 7,035 6,725 325 26,200 31,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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