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513680707Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 71m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
1039
+12
🇫🇷 Franks · France
1009
+13
991
+14
🇫🇷 Bohemians · France
936
+16
vs
🇸🇪 Saracens · Sweden
981
-15
🇸🇪 Varangians · Sweden
974
-15
🇵🇱 Franks · Poland
954
-14
🇸🇪 Aztecs · Sweden
884
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,527 11:28 15:21 38:31 ⚔ FC into Archers
29 2,079 10:59 16:51 34:29 ⛏ Fast Castle
26 1,862 11:10 18:53 32:19 ⛏ Fast Castle
25 1,770 12:15 17:34 30:23 ⛏ Fast Castle
24 1,738 10:53 19:48 39:53 ⛏ Fast Castle
20 1,422 11:25 16:40 — ⛏ Fast Castle
19 1,348 10:38 14:41 36:37 ⛏ Fast Castle
15 1,077 10:36 16:26 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,295 46,965 15,480 4,475 115,215 123,507
50,605 31,595 22,435 1,450 106,085 112,327
36,470 29,355 23,290 4,100 93,215 123,778
41,790 14,840 31,145 4,900 92,675 110,127
30,670 24,548 18,535 1,765 75,518 114,804
23,610 16,648 22,125 2,580 64,963 92,214
19,445 9,795 16,205 3,080 48,525 54,456
15,965 17,173 1,890 2,395 37,423 41,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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