AoeStats
← Le Prince de Waregem

Arabia

511604455Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 45m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1164
+12
🇹🇷 Cumans · Türkiye
1140
+13
🇩🇪 Khmer · Germany
1129
+13
vs
🇫🇷 Danes · France
1126
-15
🇫🇷 Franks · France
1058
-12
🇫🇷 Vietnamese · France
1030
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,479 10:34 20:27 40:11 ⚔ Scout Rush
32 1,487 9:01 22:39 40:07 ⚔ Scout Rush
31 1,438 10:07 28:55 39:56
31 1,425 9:54 23:54 — ⚔ M@A into Towers FC
22 1,022 11:01 14:39 — ⛏ Fast Castle
21 963 11:23 17:16 45:41 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,275 8,307 11,820 2,180 41,582 46,327
20,275 7,939 10,210 750 39,174 43,559
17,435 9,035 10,725 200 37,395 40,363
16,510 6,205 5,540 1,525 29,780 31,051
12,630 6,560 2,550 2,525 24,265 27,701
10,525 8,337 3,685 1,590 24,137 29,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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