AoeStats
← Alseth

Arabia

513792966Analyzed
1v1 RM · 6d ago on Oct 15, 2026· 70m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1063
+15
vs
🇨🇿 Armenians · Czechia
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,636 14:04 26:22 42:23 ⛏ Fast Castle
34 2,423 11:10 23:12 37:18 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,295 29,727 19,055 4,730 92,807 103,023
34,575 33,610 15,810 3,575 87,570 100,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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