AoeStats
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MegaRandom

511164257Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 48m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1308
+12
🇦🇷 Huns · Argentina
1300
+13
🇹🇼 Wei · Taiwan
1248
+15
🇦🇷 Ethiopians · Argentina
1172
+18
vs
🇺🇸 Franks · United States
1324
-18
🇳🇴 Portuguese · Norway
1243
-15
🇲🇽 Lithuanians · Mexico
1178
-13
🇺🇸 Ethiopians · United States
1152
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,101 9:22 25:15 41:51 ⚔ Archer Rush
41 2,002 10:01 18:48 28:44 ⛏ Fast Castle
41 1,984 12:08 26:51 45:08 ⚔ Archer Rush
33 1,607 12:07 18:45 35:41 ⛏ Fast Castle
32 1,560 8:41 22:05 — ⚔ Scout Rush
32 1,568 10:21 23:56 32:45 ⚔ Archer Rush
31 1,512 10:26 23:35 38:50 ⚔ Scout Rush
20 997 10:35 18:05 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,495 12,723 14,295 6,095 57,608 65,964
15,220 21,679 16,215 2,450 55,564 57,934
22,940 11,098 15,985 3,365 53,388 61,112
24,300 11,033 10,065 2,800 48,198 55,133
12,315 14,831 9,475 2,470 39,091 47,088
8,045 7,535 5,405 750 21,735 22,691
8,890 5,145 3,820 100 17,955 18,536
2,775 2,605 1,625 0 7,005 7,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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