AoeStats
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MegaRandom

511160628Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 24m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Jurchens · Colombia
1297
+12
🇲🇽 Dravidians · Mexico
1220
+15
🇧🇷 Khitans · Brazil
1157
+18
🇨🇱 Mongols · Chile
1150
+17
vs
🇨🇴 Saracens · Colombia
1208
-16
🇬🇧 Khmer · United Kingdom
1204
-16
🇲🇽 Lithuanians · Mexico
1193
-15
🇳🇿 Italians · New Zealand
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 1,552 8:58 21:52 — ⚔ Skirms into Archers
53 1,291 8:04 18:50 — ⚔ Scout Rush
46 1,133 9:42 14:41 — ⛏ Fast Castle
40 976 8:10 22:47 — ⚔ Scout Rush
33 801 8:56 — — ⚔ Archer Rush
28 692 8:14 16:43 — ⛏ Fast Castle
22 531 12:17 — — ⚔ Drush
22 537 10:01 19:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,855 3,185 1,640 0 11,680 12,648
4,735 4,473 1,860 5 11,073 11,793
5,130 3,911 650 100 9,791 10,678
4,495 4,102 615 100 9,312 11,130
4,660 2,461 850 200 8,171 8,520
4,530 1,870 130 0 6,530 7,728
2,800 2,574 200 125 5,699 6,507
2,270 2,276 450 5 5,001 5,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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