AoeStats
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Nomad

511157527Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 22m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1288
+12
🇦🇷 Persians · Argentina
1235
+14
🇹🇼 Persians · Taiwan
1234
+14
🇹🇼 Malians · Taiwan
1202
+16
vs
🇨🇳 Varangians · China
1221
-15
🇲🇽 Inca · Mexico
1208
-15
1198
-14
🇨🇦 Vikings · Canada
1155
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 966 14:17 19:57 — ⚔ Fish Boom FC into Archers
39 870 13:47 19:42 — ⛏ Fish Boom FC
35 779 14:13 22:00 — ⚔ Fish Boom into Archers
33 747 12:32 21:48 — ⚔ Fish Boom into Champis
33 752 13:06 17:11 — ⛏ Fish Boom FC
25 571 13:57 17:32 — ⛏ Fish Boom FC
18 413 17:16 — —
18 406 14:59 22:28 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,560 4,425 950 300 11,235 10,677
3,900 5,294 970 260 10,424 10,927
4,410 3,993 825 425 9,653 9,661
4,350 2,930 770 750 8,800 8,477
2,925 3,815 1,160 450 8,350 8,698
3,865 3,539 485 170 8,059 8,997
3,375 2,400 350 100 6,225 7,821
2,515 2,667 150 100 5,432 6,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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