AoeStats
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African Clearing

511659218Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 23m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1317
+13
🇺🇸 Mongols · United States
1308
+14
🇨🇴 Vietnamese · Colombia
1245
+16
🇨🇴 Italians · Colombia
1060
+24
vs
🇺🇸 Goths · United States
1320
-19
🇺🇸 Sicilians · United States
1318
-20
🇺🇸 Persians · United States
1209
-15
🇺🇸 Dravidians · United States
1152
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,159 12:50 18:14 — ⛏ Fast Castle
33 770 14:37 19:16 — ⛏ Fast Castle
28 637 13:39 20:22 — ⛏ Fast Castle
20 461 18:33 — — ⛏ Fast Castle
17 397 16:09 21:04 — ⚔ FC into Archers
15 352 20:53 — — ⛏ Fish Boom
14 312 — — —
10 229 14:13 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,135 2,643 1,155 200 10,133 9,815
4,425 2,350 250 850 7,875 7,935
3,600 2,273 855 755 7,483 6,684
3,850 2,756 315 330 7,251 7,360
3,600 2,835 250 485 7,170 7,316
2,850 3,532 50 275 6,707 7,423
3,675 2,033 300 105 6,113 6,448
300 775 50 200 1,325 409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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