AoeStats
← CORP_Gato

Nomad

513868092Analyzed
1v1 RM · 4d ago on Oct 15, 2026· 45m 51s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1323
+14
vs
🇦🇷 Slavs · Argentina
1283
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,386 13:12 19:13 41:02 ⛏ Fish Boom FC
20 915 13:43 18:45 33:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,255 14,850 7,155 4,025 44,285 44,401
11,475 10,925 5,555 950 28,905 30,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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