AoeStats
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Arena

513953045Analyzed
3v3 RM · 4d ago on Oct 16, 2026· 42m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
983
+13
🇲🇽 Vikings · Mexico
979
+13
🇲🇽 Chinese · Mexico
792
+22
vs
🇺🇸 Chinese · United States
933
-17
🇺🇸 Danes · United States
933
-17
🇺🇸 Italians · United States
871
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,806 10:23 18:36 40:02 ⚔ FC into Archers
37 1,554 10:14 14:37 31:16 ⛏ Fast Castle
35 1,470 11:14 15:03 38:27 ⛏ Fast Castle
25 1,070 10:14 17:27 35:21 ⛏ Fast Castle
13 543 11:05 18:39 — ⛏ Fast Castle
8 334 10:51 19:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,350 12,655 7,265 950 41,220 51,811
17,145 13,880 5,445 1,600 38,070 47,095
10,220 9,805 8,415 2,050 30,490 31,904
9,575 12,350 4,915 1,500 28,340 35,429
8,825 7,360 945 1,215 18,345 23,090
6,125 5,510 960 950 13,545 18,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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