AoeStats
← Mijolas

Arabia

511446534Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 61m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
966
+13
🇺🇸 Saxons · United States
947
+14
🇲🇽 Varangians · Mexico
865
+18
vs
🇦🇷 Persians · Argentina
917
-15
🇦🇷 Vietnamese · Argentina
898
-15
🇦🇷 Magyars · Argentina
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,123 10:49 27:57 51:01 ⚔ Scout Rush
29 1,809 11:17 24:23 37:30 ⚔ Scout Rush
29 1,782 12:23 16:26 43:20 ⛏ Fast Castle
28 1,741 9:41 22:31 39:43 ⚔ Scout Rush
21 1,294 11:34 26:35 54:02 ⚔ Archer Rush
21 1,270 13:57 41:56 51:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,755 28,889 18,275 2,280 73,199 89,192
33,110 14,031 20,255 4,340 71,736 78,810
24,695 25,470 12,465 4,300 66,930 93,926
18,905 16,611 16,060 690 52,266 59,697
14,000 13,160 10,960 2,790 40,910 48,881
16,795 9,944 3,990 1,880 32,609 34,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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