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Oasis

514127675Analyzed
4v4 RM · 21d ago on Oct 16, 2026· 35m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1308
+14
🇲🇽 Byzantines · Mexico
1303
+14
🇲🇽 Ethiopians · Mexico
1277
+15
🇺🇸 Magyars · United States
1270
+15
vs
🇩🇪 Armenians · Germany
1296
-16
🇩🇪 Varangians · Germany
1292
-15
🇩🇪 Britons · Germany
1240
-14
🇩🇪 Shu · Germany
1210
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,674 9:47 24:54 34:02 ⚔ Archer Rush
37 1,335 10:03 13:55 27:40 ⛏ Fast Castle
35 1,254 10:29 16:50 31:58 ⛏ Fast Castle
33 1,197 10:18 15:06 — ⚔ Scouts FC
33 1,201 10:01 24:39 35:30 ⚔ Scout Rush
31 1,117 8:54 19:43 29:51 ⛏ Fast Castle
28 996 10:46 24:26 — ⛏ Fast Castle
24 865 10:13 17:15 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,110 11,450 10,370 850 42,780 45,859
17,105 13,780 4,510 3,300 38,695 39,857
12,755 7,445 4,525 1,500 26,225 28,032
8,300 8,423 6,110 750 23,583 24,098
9,325 8,205 2,600 1,585 21,715 23,685
9,510 5,370 1,945 850 17,675 19,252
5,160 6,093 1,720 1,400 14,373 16,537
5,135 3,844 1,100 1,370 11,449 13,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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