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Black Forest

512990065Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 47m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
1324
+14
🇧🇷 Chinese · Brazil
1287
+15
🇧🇷 Vikings · Brazil
1246
+17
🇧🇷 Romans · Brazil
1203
+20
vs
🇩🇪 Goths · Germany
1304
-18
🇩🇪 Danes · Germany
1284
-17
🇬🇧 Celts · United Kingdom
1258
-16
🇩🇪 Bengalis · Germany
1245
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,559 11:46 16:05 35:16 ⛏ Fast Castle
34 1,633 13:59 26:24 35:20 ⚔ Tower Rush
32 1,502 17:02 31:10 39:29 ⚔ M@A FC
30 1,431 11:26 15:49 35:04 ⛏ Fast Castle
28 1,352 12:35 28:25 39:02
27 1,276 12:15 22:19 33:45 ⚔ Archer Rush
26 1,220 11:05 18:41 32:23 ⚔ M@A FC
20 962 10:12 24:48 41:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,640 20,785 13,030 1,050 64,505 71,514
28,195 15,570 16,405 950 61,120 71,772
26,885 18,485 12,795 950 59,115 70,748
16,860 17,105 13,570 4,200 51,735 58,798
13,425 16,834 10,335 2,400 42,994 49,935
10,800 13,184 5,640 1,035 30,659 33,055
15,425 8,788 4,540 1,010 29,763 31,842
14,480 6,449 3,885 1,195 26,009 29,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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