AoeStats
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Arena

514502018Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 34m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1304
+11
🇦🇺 Ethiopians · Australia
1244
+13
vs
🇲🇽 Bohemians · Mexico
1182
-12
🇲🇽 Teutons · Mexico
1174
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,059 11:24 15:08 28:02 ⛏ Fast Castle
47 1,607 11:04 14:55 29:18 ⛏ Fast Castle
31 1,076 11:02 14:39 30:20 ⛏ Fast Castle
29 993 10:22 15:05 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,925 14,630 6,290 960 32,805 36,927
11,350 9,250 7,300 1,500 29,400 33,527
10,625 12,498 3,790 1,050 27,963 32,228
7,030 4,568 1,345 1,675 14,618 15,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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