AoeStats
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Arena

508787497Analyzed
2v2 RM · 25d ago on Sep 24, 2026· 39m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1225
+18
🇲🇽 Danes · Mexico
1217
+18
vs
🇦🇷 Teutons · Argentina
1266
-18
🇲🇽 Saxons · Mexico
1255
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 2,558 11:09 22:23 37:55 ⛏ Fast Castle
36 1,420 9:37 15:26 — ⛏ Fast Castle
35 1,386 10:31 14:24 36:59 ⛏ Fast Castle
15 597 8:34 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,550 7,223 5,100 1,400 30,273 33,178
13,930 6,640 5,950 850 27,370 29,351
8,980 10,418 4,660 2,925 26,983 28,807
2,300 688 100 750 3,838 3,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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