AoeStats
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Arabia

514892802Analyzed
3v3 RM · 18d ago on Oct 19, 2026· 26m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1060
+16
🇩🇪 Cumans · Germany
1053
+16
🇸🇪 Armenians · Sweden
1032
+17
vs
🇳🇴 Celts · Norway
1127
-18
🇳🇴 Ethiopians · Norway
1050
-16
🇳🇴 Franks · Norway
1012
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 829 10:39 18:46 — ⛏ Fast Castle
30 820 10:53 — —
29 772 10:53 16:10 — ⛏ Fast Castle
24 660 12:30 18:24 — ⚔ Archer Rush
17 466 13:28 23:10 — ⛏ Fast Castle
12 320 12:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,250 4,225 2,425 30 10,930 12,143
4,890 4,005 1,060 200 10,155 11,397
5,810 3,365 870 0 10,045 11,476
3,730 4,280 655 450 9,115 10,199
3,200 3,730 1,225 100 8,255 10,064
1,950 1,759 50 125 3,884 5,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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