AoeStats
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Arabia

511405673Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 31m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Armenians · Armenia
1082
+12
🇦🇲 Franks · Armenia
1072
+12
vs
🇺🇸 Georgians · United States
1044
-14
🇹🇷 Hindustanis · Türkiye
946
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,162 9:35 24:45 — ⚔ M@A into Skirms
25 801 11:40 21:02 — ⚔ Skirmisher Rush
22 708 9:18 26:05 — ⚔ Drush into Scouts
13 416 10:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,740 6,640 2,530 100 19,010 19,705
8,175 4,592 2,730 850 16,347 17,393
6,905 4,225 2,155 100 13,385 15,492
3,500 4,910 140 350 8,900 10,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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