AoeStats
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Arabia

511167050Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 85m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
1115
+15
🇨🇴 Chinese · Colombia
1103
+15
vs
🇦🇲 Armenians · Armenia
1097
-15
🇦🇲 Franks · Armenia
1087
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 3,070 11:50 24:07 40:47 ⚔ Drush into Archers
30 2,573 9:12 24:41 43:07 ⚔ Archers into Skirms
18 1,554 8:49 19:57 47:29
7 581 10:18 25:46 — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
42,165 15,540 21,745 1,585 81,035 106,277
20,420 30,445 23,000 6,100 79,965 79,951
17,340 21,388 16,030 2,250 57,008 86,079
5,925 3,482 2,090 0 11,497 13,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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