AoeStats
← Kieraa4

Coastal Forest

513119437Analyzed
4v4 RM · 21d ago on Oct 12, 2026· 63m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1161
+15
🇦🇺 Britons · Australia
1127
+17
🇮🇩 Mongols · Indonesia
1118
+17
🇨🇳 Varangians · China
1084
+18
vs
🇦🇷 Japanese · Argentina
1280
-22
🇮🇹 Spanish · Italy
1156
-17
🇺🇸 Saxons · United States
1117
-16
🇹🇼 Varangians · Taiwan
1017
-12
Player eAPM Actions Feudal Castle Imperial Opening
79 4,981 8:53 22:21 40:47 ⚔ Archer Rush
52 3,272 11:47 28:42 51:20 ⚔ Archers into Skirms
33 2,052 9:05 18:32 37:24 ⛏ Fast Castle
32 2,039 10:08 14:21 40:25 ⛏ Fast Castle
26 1,646 15:26 19:29 37:09 ⛏ Fast Castle
24 1,538 20:40 26:29 — ⛏ Fast Castle
23 1,429 11:32 17:25 35:36 ⛏ Fast Castle
21 1,328 10:17 18:13 35:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,350 30,665 22,695 2,250 78,960 87,165
29,730 22,000 18,085 3,750 73,565 108,274
23,975 23,682 8,500 4,470 60,627 63,477
27,730 17,069 11,985 2,165 58,949 61,353
16,410 19,440 14,725 2,700 53,275 55,517
14,280 17,648 15,815 1,725 49,468 53,436
19,370 15,365 9,165 1,700 45,600 50,171
10,975 7,073 5,230 1,775 25,053 26,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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