AoeStats
← Kieraa4

Black Forest

513114755Analyzed
4v4 RM · 24d ago on Oct 12, 2026· 81m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1233
+10
🇺🇸 Khitans · United States
1166
+13
🇺🇸 Mongols · United States
1141
+14
🇩🇪 Britons · Germany
1102
+16
vs
🇮🇩 Vietnamese · Indonesia
1133
-15
🇺🇸 Ethiopians · United States
1123
-14
🇨🇳 Japanese · China
1074
-12
🇭🇰 Khmer · Hong Kong SAR China
1067
-12
Player eAPM Actions Feudal Castle Imperial Opening
88 7,190 12:30 16:59 28:45 ⛏ Fast Castle
47 3,839 11:06 15:02 28:56 ⛏ Fast Castle
40 3,274 11:22 15:20 28:21 ⛏ Fast Castle
37 3,023 10:39 14:02 27:59 ⛏ Fast Castle
31 2,534 10:58 16:40 32:14 ⛏ Fast Castle
28 2,294 12:10 16:02 33:17 ⛏ Fast Castle
22 1,762 11:19 14:00 28:43 ⛏ Fast Castle
21 1,711 10:01 14:17 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,425 55,578 58,445 4,885 225,333 232,643
103,855 66,005 50,070 3,000 222,930 235,640
52,325 75,346 33,050 2,540 163,261 181,945
35,565 63,920 55,140 1,600 156,225 167,132
60,335 36,398 46,195 3,565 146,493 172,011
46,995 61,460 30,115 7,250 145,820 151,265
73,650 48,031 21,020 2,330 145,031 149,058
16,175 50,875 45,825 4,300 117,175 163,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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