AoeStats
← Kieraa4

Nomad

512641434Analyzed
4v4 RM · 25d ago on Oct 10, 2026· 50m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1126
+16
🇺🇸 Persians · United States
1124
+16
🇬🇧 Saracens · United Kingdom
1094
+16
🇹🇷 Slavs · Türkiye
1092
+17
vs
🇮🇩 Japanese · Indonesia
1142
-17
🇮🇩 Vietnamese · Indonesia
1137
-17
🇮🇩 Armenians · Indonesia
1099
-16
🇯🇵 Teutons · Japan
1090
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,773 14:03 17:46 48:22 ⛏ Fish Boom FC
41 2,078 15:09 24:58 48:12 ⚔ M@A into Fish Boom FC
40 2,026 15:34 21:40 41:51 ⚔ FC into Scouts
35 1,782 16:35 26:27 — ⛏ Fish Boom
31 1,572 13:46 21:13 — ⚔ Fish Boom FC into Scouts into Archers
29 1,485 14:37 23:04 39:40 ⛏ Fish Boom FC
29 1,483 15:02 20:55 — ⛏ Fish Boom FC
22 1,130 14:47 34:20 49:43 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
24,330 19,548 16,595 2,000 62,473 73,692
10,915 16,075 8,065 1,665 36,720 38,293
14,180 13,305 6,005 1,250 34,740 37,732
13,765 11,521 5,715 3,080 34,081 36,827
13,985 13,593 2,020 1,955 31,553 34,416
13,440 7,590 8,050 1,300 30,380 39,796
12,270 10,327 2,340 1,760 26,697 29,857
8,390 8,538 2,095 1,550 20,573 21,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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