AoeStats
← Kieraa4

Nomad

512630430Analyzed
4v4 RM · 25d ago on Oct 10, 2026· 68m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1242
+12
🇹🇼 Khmer · Taiwan
1185
+14
🇩🇪 Berbers · Germany
1156
+15
🇹🇼 Armenians · Taiwan
1102
+16
vs
🇮🇩 Vietnamese · Indonesia
1152
-15
🇨🇳 Hindustanis · China
1146
-15
🇨🇳 Koreans · China
1133
-14
🇦🇷 Poles · Argentina
1110
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,189 12:59 20:40 — ⚔ Fish Boom into Towers FC
29 1,978 14:23 22:51 44:52 ⛏ Fish Boom FC
29 1,953 15:43 29:52 51:19 ⛏ Fish Boom into Galleys FC
28 1,908 17:52 22:08 49:26 ⛏ Fish Boom FC
27 1,822 13:15 32:12 60:43 ⚔ Drush into Towers into Scouts
26 1,780 13:54 18:54 34:46 ⛏ Fish Boom FC
26 1,790 14:05 22:05 39:12 ⚔ Fish Boom into Towers FC
25 1,713 14:25 18:30 34:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,635 31,803 16,120 3,070 97,628 99,116
42,200 22,299 23,300 4,545 92,344 113,630
37,785 18,560 28,550 3,000 87,895 94,227
17,330 20,194 12,405 3,155 53,084 55,386
14,205 15,665 8,920 1,500 40,290 39,745
16,805 10,035 10,870 2,000 39,710 43,372
7,730 14,985 6,385 2,150 31,250 40,846
9,625 12,615 3,405 5,100 30,745 33,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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