AoeStats
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Arena

511511050Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 54m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1225
+14
🇸🇰 Saxons · Slovakia
1187
+17
🇪🇸 Mongols · Spain
1179
+16
🇧🇩 Turks · Bangladesh
1177
+16
vs
🇮🇩 Mongols · Indonesia
1230
-17
🇮🇳 Varangians · India
1195
-16
🇭🇰 Bulgarians · Hong Kong SAR China
1184
-38
🇨🇳 Turks · China
1132
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,681 8:02 17:03 33:23 ⛏ Fast Castle
37 2,020 11:36 16:20 33:46 ⛏ Fast Castle
32 1,726 11:28 15:43 39:34 ⛏ Fast Castle
32 1,718 11:16 15:18 30:08 ⛏ Fast Castle
31 1,715 11:08 15:30 44:30 ⚔ FC into Scouts
30 1,626 11:17 15:20 32:00 ⛏ Fast Castle
27 1,450 11:12 14:44 33:23 ⛏ Fast Castle
27 1,445 11:23 15:55 28:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,140 28,075 14,990 4,025 102,230 110,253
47,780 16,670 22,900 2,800 90,150 91,402
37,175 14,845 17,640 3,870 73,530 85,061
27,730 16,245 17,465 2,665 64,105 78,593
11,670 26,125 18,995 4,850 61,640 75,730
13,570 17,750 16,640 2,700 50,660 61,987
18,320 17,321 10,630 1,740 48,011 61,080
18,445 11,646 6,585 990 37,666 42,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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